It Came from the Stars Campaign Guide

It Came from the Stars Campaign GuideThe stars are here! The It Came from the Stars Campaign Guide is now at the printer and will soon plummet to earth. The Kickstarter-funded patron project was a wonderful success. Many backers gave their lives… er… talents and helped make this project truly take off. Thanks go to those backers for their great effort.

But the limited edition print run still has copies unclaimed. While supplies last, if you would like one of these hardcover, prestige color, numbered, and signed copies, preorder now. All preorders will also automatically receive PDFs of the Campaign Guide and the Extras and a copy of the Hero Lab data sets.

This edition will not be available anywhere else. There will, however, be a Print on Demand (POD) softcover edition available at all the usual places once this edition sells out.

  • Design by John Bennett, Clinton J. Boomer, Chuck DiTusa, Scott Gable, Michael Kortes, Colin McComb, Richard Pett, John Pingo, David Schwartz, and Mike Welham  
  • Full color illustrations by Cory Trego-Erdner, Roxxy Goetzand Liz Lundblade; cartography by Daniel Somerville
  • Built and playtested for Pathfinder Roleplaying Game
  • One-third player options, one-third GM options, and one-third adventures: 132 pages of cosmic wonder
Beyond the Realms You Know

The It Came from the Stars Campaign Guide brings the mystery of the unknown and the weird to your Pathfinder Roleplaying Game with new player options, new monsters and other GM options, and new adventures. Mystery, wonder, and terror from the starry vastness await you. Whether you play in a world that is already aware of what lies beyond or that has been so far oblivious, it’s about to get ugly.

Discover bold new options for characters: Fantastic psychic abilities. Strange alien technology. Mindwarping secrets. Will you stalwartly oppose the madness or will you give in? Can you twist the dark whispers to your own advantage?

Confront challenging new foes and obstacles: For instance, the dreaded star beasts (one is illustrated above). Each star beast is unique in personality, appearance, and power. What can you hope to do if one of these devastating forces comes to your world? Or any of the other new creatures, for that matter?

Plunge into harrowing adventure: The stars are here! Stave off invasion. Discover derelict technologies. Plunge yourself into worlds unknown. How will you fare in the coming confrontation?

Set Sights for the Weird

Join us in bringing the weird to your game. The It Came from the Stars Campaign Guide is wondrously illustrated by Roxxy Goetz (The Spoils CCG), Cory Trego-Erdner, Liz Lundblade, and Daniel Somerville. It is devoted to offerings for both player and GM alike: roughly containing a third player options, a third GM options, and a third adventures. Player options include new classes, new options for existing classes, and much more, and GM options include new monsters, locales, obstacles, and more. Discover strange, new technologies and portals to other worlds. Meet odd monsters and take their stuff. Save the day or die as your world burns. (This product will be supported with Hero Lab, character generation software from Lone Wolf Development.)

Who could bring you such a thing? Only masters of the weird, that’s who: Colin McComb (Torment: Tides of Numenera, Dark Sun, Planescape, and Ravenloft Settings), Richard Pett (The Sixfold Trial, “The Styes,” We Be Goblins!), Michael Kortes (Entombed with the PharaohsHaunting of Harrowstone), Clinton Boomer (Incantations from the Other SideThe Infernal Syndrome), Scott Gable (Incantations in Theory and PracticeThe Faerie Ring), and more. And many patrons who help design and playtest it all.

Maybe the strange creatures are here to enslave! Maybe they’re here to eat! Maybe they’re here to mate! Whatever the case, it probably won’t be pretty. The It Came from the Stars Campaign Guide is not a setting but a set of tools for you to add the wonder of the stars to whatever setting you wish. It’s an event to up the stakes of your game and shatter expectations. It gives you what you need in order to add an element of the unknown to your game. Mysterious abilities, strange technologies, powerful foes, and mind-blowing adventures. It’s about discovering that you’re not alone. That there is much more than you had ever realized out there. That you are in terrible danger always.

It Came from the Stars Campaign Guide provides the means to launch your game in new directions. Spice up your fantasy with a taste of the stars: some Lovecraftian horror here, some space opera there. Add some mystery to your ancient cultures, giving them ties to things beyond the stars. Add an unexpected twist to the story line  upping the stakes and revealing new possibilities. Create rich characters with backgrounds hinting at the stars and powers threatening to consume them. Stave off the invasion forces and discover new worlds.

Weird for life!